Nightmare
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Haunted Mirror
Music Box
Ouija Board
Summoning Circle
Tarot Cards
Voodoo Doll
Monkey Paw

Haunted Mirror

  • The haunted mirror can be activated by right-clicking while holding it in your hands.
  • When activated, the haunted mirror will show a view of a part of the ghost room as a sweeping panorama, allowing players to locate the room by cross-reference.
  • While active, the mirror creates a faint glow over the shown area, which all players can see, even outside of the mirror.
  • Can only be used while inside the investigation area.
  • Each use of the mirror drains 7.5% sanity per second, but no less than 20%. This means that using the mirror for less than 2.67 seconds will still drain at least 20% sanity.
  • If the user's sanity reaches zero, the mirror will break and initiate a cursed hunt.

Music Box

  • The music box can be activated by right-clicking while holding it in your hand. Doing so will end the setup phase early if it is ongoing.
  • If the box is within 20 metres of the ghost, the ghost will sing along, broadcasting its location.
  • If the box is within 5 metres of the the ghost, it will trigger a Ghost Event where the ghost manifests and begins to walk towards it.
  • During this Ghost Event, if the ghost reaches the music box or spends more than 5 seconds walking towards it, it will initiate a cursed hunt.
  • The box can be placed on the ground while active. However, if thrown while active, it will initiate a cursed hunt.
  • Being within 2.5 metres of an active music box drains the player's sanity at a rate of 2.5%/s, totaling 75% if the entire song is listened to. This applies to all players within the range.
  • It can only be used once.

Ouija Board

  • The Ouija Board can be activated by left-clicking on it if the player is not holding it, or by right-clicking while holding it.
  • Once activated, the planchette will appear, cancelling the setup phase if it is ongoing.
  • The player can then ask the various questions listed below, each costing some amount of sanity.
  • To deactivate the Ouija Board, the player must say "Goodbye", which will make the planchette disappear.
  • If the player who activated the board walks away from an active Ouija Board, or has insufficient sanity to "pay" for the question that they ask, the board will break and initiate a cursed hunt.
Question Sanity Loss
Where are you? 50%
Where is the bone? 20%
Are you close? 20%
Do you respond to everyone? 20%
How old are you? 5%
What is my sanity? 5%
Others 5%
Hide and seek 0% (cursed hunt)

  • If the question is recognised, the planchette will move to answer the question, and an EMF 2 reading will be generated around the Ouija Board.
  • If the ghost has EMF 5 as evidence, there is a 25% chance for this to be the reading instead.
  • The Ouija Board does not have to be in the Ghost Room (nor the ghost's current room) to work.
  • Can only be used while inside the investigation area.

Summoning Circle

  • The summoning circle can be activated by lighting all five red candles with a lighter.
  • Each candle lit deducts 16% sanity, leading to a total of 80% sanity being deducted for all candles.
  • Once all five candles are lit, the ghost will be summoned to the center of the circle fully materialized, and stay motionless for 5 seconds as a Ghost Event.
  • After the 5 seconds, it will immediately initiate a cursed hunt on the spot.
  • If the player has less than 16% sanity when lighting the last candle, it will skip the 5 seconds Ghost Event and immediately initiate a cursed hunt instead.
  • Once the summoning circle has been activated, it cannot be used again.

Tarot Cards

  • Each Tarot cards deck contains 10 randomly generated cards. A single card type can appear more than once in the deck.
  • There are various cards the player can draw from the deck, each having a unique effect on either the player or the ghost.
  • After being used, each card will vanish in a colored flame that is dependent on its type.
  • Tarot cards can only be drawn while inside the investigation area.
Card Chance Effect
The Tower 20% Causes an interaction and doubles ghost activity for 20 seconds.
The Wheel of Fortune  20% Either increases the player's sanity by 25% if it burns green or decreases it by 25% if it burns red.
The Devil 10% Triggers a Ghost Event.
Death 10% Triggers a cursed hunt.
The Hermit 10% Teleports the ghost back to its ghost room and traps it there for 1 minute.
The Sun 5% Restores sanity to 100%.
The Moon 5% Drops sanity to 0%.
The Fool 5% Appears as another card at first, before turning into The Fool just before it burns. This card does not have any effect on the player.
The High Priestess 2% Revives a randomly chosen dead player at their corpse. If no one is dead, it will revive the next person who dies.
The Hanged Man 1% Instantly kills the player.

Voodoo Doll

  • Interacting with the voodoo doll will cause one of the 10 pins stuck in the doll to be pushed in at random, causing the ghost to perform an interaction, and drops the player's sanity by 5%.
  • If the heart pin is pressed in, it will instead initiate a cursed hunt and drop the player's sanity by 10%.
  • If the player's sanity is less than what the pressed pin would drain, all of the remaining pins will get pushed in and a cursed hunt will occur.

Monkey Paw

The Monkey Paw can be used to grant the player wishes. Depending on the difficulty level, you'll get three to five wishes. You can't repeat the wish, so choose carefully.

Wish Effect Penalty
I wish to be sane The Sanity of all players is set to 50%. Permanently 50% increased sanity drain. The Ghost's favorite room will be randomized.
I wish to be safe Unblocks the nearest hiding spot. Ghost can permanently sense Player's voice and active electronics at any range.
I wish to leave Unlocks all doors. Player is slowed and have reduced vision for 5 seconds.
I wish to see the ghost Ghost spawns near you for 5 seconds. Cursed Hunt afterwards with reduced vision.
I wish for activity Doubled ghost activity for 2 minutes. Permanently breaks the fuse box, and locks the exit door for two minutes.
I wish to trap the ghost Traps the ghost in the ghost room for 1 minute. Player will be trapped in the room they are currently in for 1 minute. Cursed Hunt afterwards.
I wish for life Revive a dead teammate. 50% chance of killing the player who made the wish in turn.
I wish for knowledge Cross out incorrect evidence in your journal. Cursed Hunt, and permanently reduced vision and muffled hearing.
I wish for weather* Changes the weather as desired. Blindness while the weather changes, and 25% sanity loss for the player who made the wish.
I wish for anything Randomly pick a wish.

*weather = sun, rain, clear sky, fog, snow, or wind.
GitHub
D.O.T.S Projector D.O.T.S
EMF Level 5 EMF 5
Ultraviolet
Freezing Temperatures Freezing
Ghost Orb
Ghost Writing
Spirit Box

Early Hunt
Sanity Loss
Fast
Slow
Spirit Wraith Phantom
Poltergeist Banshee Jinn
Mare Revenant Shade
Demon Yurei Oni
Yokai Hantu Goryo
Myling Onryo The Twins
Raiju Obake The Mimic
Moroi Deogen Thaye

Banshee

  • When Hunting, it targets only one person. If the hunt target is outside the building, it will hunt like any other ghost, chasing any opportune player.
  • When Hunting, and the main target dies, it will target another player.
  • Average Sanity Hunt is target dependant and not average sanity.
  • Ghost Events are likely to be the singing-based ones.
  • Sanity Loss of 15% instead of 10% from target player when colliding with ghost during singing ghost events.
  • Parabolic Microphone has a chance for a unique wailing sound.
  • Roaming will happen often towards their target.
  • UV
  • Ghost Orb
  • D.O.T.S

Demon

  • Hunt Initiation can happen at any average sanity. Even 100%.
  • Hunt Initiation blocking range of crucifixes increased by 50%.
  • Average Sanity Hunt at 70%.
  • Incense Hunt Prevention is reduced from 90 seconds to 60 seconds.
  • Minimum hunt time cooldown is reduced from 25 seconds to 20 seconds.
  • UV
  • Ghost Writing
  • Freezing Temp

Deogen

  • Average Sanity Hunt at 40%.
  • Hunting Speed increased by 75% when more than 6m away. Below 6m, the ghost becomes much slower as it approaches the player.
  • When Hunting, it always has line of sight with all players (hiding spots don't work) and will occasionally repick the nearest target throughout the hunt.
  • When Hunting, it is invisible for shorter intervals.
  • Can produce a unique heavy bull-like breathing within 1 meter.
  • Using incense will force it to repick the nearest target when the effect runs out.
  • Spirit Box
  • Ghost Writing
  • D.O.T.S

Goryo

  • D.O.T.S can only be seen through a video camera.
  • Will not interact with D.O.T.S if any player is in the same room as the ghost.
  • Will never change room or roam long distances.
  • EMF 5
  • UV
  • D.O.T.S

Hantu

  • When Hunting, living players can see freezing breath from the ghost if the breaker is off, even through a video camera.
  • Hunting Speed increases depending on temperature in rooms below 15°C, up to 60% below 0°C.
  • Hunting Speed decreased by 20% in rooms above 15°C.
  • Hunting Speed does not accelerate when in line of sight of a player, unlike most ghosts.
  • Breaker has an increased chance to be turned OFF.
  • UV
  • Ghost Orb
  • Freezing Temp

Jinn

  • Hunting Speed increased by 50% if in line of sight and the player is over 3m away, while the breaker is ON.
  • Sanity Loss of 25% occassionally if you stand within 3m of the ghost and if the breaker is ON. Also triggers an EMF 2 or 5 at the breaker.
  • Breaker cannot be turned OFF by ghost interaction.
  • EMF 5
  • UV
  • Freezing Temp

Mare

  • Average Sanity Hunt threshold with lights ON is at 40% and 60% with lights OFF.
  • Ghost Events are more likely to be breaking a light bulb.
  • Interactions are more likely to be turning OFF lights.
  • Lights can be turned OFF immediately after you turn them ON. Cannot be spammed.
  • Lights cannot be turned ON by ghost.
  • More likely to roam into unlit rooms, and therefore has a higher chance to change its ghost room if the current ghost room is lit.
  • Spirit Box
  • Ghost Orb
  • Ghost Writing

The Mimic

  • Ghost Orbs will appear as a 4th piece of evidence.
  • Can imitate traits of other ghosts, including hunting early.
  • Changes what traits to imitate every 30 to 120 seconds, but never during a hunt.
  • Spirit Box
  • UV
  • Freezing Temp
  • Ghost Orb

Moroi

  • Hunting Speed is 10% slower above 45% average sanity, gradually increasing to 30% faster at 0% average sanity.
  • Sanity Loss: Getting a Spirit Box response will curse the player, doubling their passive sanity drain, and standing in a lit area will not stop the sanity drain.
  • The curse will pause when outside of the house, and start again when back inside.
  • Sanity Medication will break the curse.
  • Multiple players can be cursed at the same time.
  • Using incense nearby it during a hunt will disorient it for 50% longer, meaning it will still be disoriented for a few seconds after the incense has burnt down.
  • Spirit Box
  • Freezing Temp
  • Ghost Writing

Myling

  • When Hunting, footsteps and ghost vocalisations can only be heard within 12m of the player (same distance as electronic interference).
  • Produces paranormal sounds through the Parabolic Microphone more frequently.
  • EMF 5
  • UV
  • Ghost Writing

Obake

  • When Hunting, will suddenly temporarily change into a different ghost's form. Not visible to dead players.
  • UV can show six-fingered handprint.
  • UV can show two fingerprints (instead of one) on light switches, lamps, and TV remotes.
  • UV can show five fingerprints (instead of four) on keyboards and prison cell doors.
  • UV prints have a 75% chance of showing.
  • UV prints' remaining time can randomly be cut in half. Can happen multiple times in quick succession, making it possible for prints to only last for mere seconds.
  • EMF 5
  • UV
  • Ghost Orb

Oni

  • When Hunting, the ghost will flash visible for longer durations, making it easier to take a photo of.
  • Ghost Events will never be ghost mist/airball.
  • Ghost Events prefers full manifestation over shadowy or translucent ones.
  • Sanity Loss of 20% instead of 10% when colliding with the target player during a ghost event.
  • Interactions happen more frequently when players are nearby.
  • EMF 5
  • Freezing Temp
  • D.O.T.S

Onryo

  • Hunt Initiation cannot occur when ghost is within 4m of a lit candle, a lighter, or a campfire.
  • Hunt Initiation will prioritize blowing out lit candles, lighters, and campfires over burning a crucifix.
  • Hunt Initiation triggers every third blow out of a lit candle, a lighter, or a campfire. This hunt can still be blocked by an additional nearby flame or crucifix.
  • Average Sanity Hunt at 60%.
  • Blows out lit candles, lighters, and campfires more frequently. Increases further with the number of dead players.
  • Spirit Box
  • Ghost Orb
  • Freezing Temp

Phantom

  • When Hunting, the ghost is invisible for twice as much of the time.
  • Sanity Loss of 0.5%/sec occurs while being in line of sight within 10m of the ghost during a ghost event or hunt.
  • When photographed during a Ghost Event, it will turn invisible for the remainder of the event while the audio continues.
  • Ghost pictures listed in the journal will not show the ghost in the image, and will not contain any interference.
  • May pick a random player inside the house and walk to them no matter the distance, generating an EMF 2 reading at the player's location.
  • Spirit Box
  • UV
  • D.O.T.S

Poltergeist

  • When Hunting, will throw nearby objects twice as often.
  • Interactions may throw multiple objects at once.
  • Interactions may throw an object with twice the force.
  • Sanity Loss of 2% for every thrown object to all nearby players when multiple objects are thrown at once.
  • Activity Monitor can show similar to EMF 5 spike (jump 0 to 5 bar then drop down) due to throwing multiple objects at once.
  • Spirit Box
  • UV
  • Ghost Writing

Raiju

  • Hunting Speed increases by 50% when in range of any active electrical equipment.
  • Average Sanity Hunt is increased from 50% to 65% when nearby active electrical equipment.
  • Interferes with electronics up to 15m (instead of 10m) away on the same floor during hunts and ghost events.
  • EMF 5
  • Ghost Orb
  • D.O.T.S

Revenant

  • Hunting Speed instantly increases by 75% when chasing or moving towards a player's last known position whether detected by seeing or hearing the player, or sensing held active electronics.
  • Hunting Speed decreased by 40% when roaming.
  • Hunting Speed decelerates over 2.7 seconds when returning to roaming.
  • Ghost Orb
  • Ghost Writing
  • Freezing Temp

Shade

  • Hunt Initiation cannot happen if a player is in the same room as the ghost.
  • Average Sanity Hunt at 35%.
  • Ghost Events likelihood based on the average sanity. The chance starts at 0% at 100% sanity, and gradually increases to 100% at 50% sanity.
  • Ghost Events are likely to be ghost mist/airball (audio ones with the breath, hiss, or woosh).
  • Ghost Events showing its form are likely to be a shadowy figure.
  • No Interactions if a player is in the same room as the ghost.
  • When made to appear using a Summoning Circle, a Music Box, or a Monkey Paw, it has a chance of appearing as a black shadow rather than its full form.
  • EMF 5
  • Ghost Writing
  • Freezing Temp

Spirit

  • Incense Hunt Prevention is increased from 90 seconds to 180 seconds.
  • Note that, as per usual, using incense again will reset the timer.
  • EMF 5
  • Spirit Box
  • Ghost Writing

Thaye

  • Average Sanity Hunt starts at 75%. Decreases each time the ghost ages, stopping at 15%.
  • Hunting Speed increased by 60% at start. Decreases each time the ghost ages, stopping at 1/3 of the initial speed (slower than players).
  • Hunting Speed does not accelerate when in line of sight of a player, unlike most ghosts.
  • Interactions and Ghost Events happen very frequently at start. Decreases each time the ghost ages, stopping at 1/4 of the initial frequency.
  • Only ages when a player is in the same room as the ghost.
  • Its response to asking its age on the Ouija Board will also change.
  • Ghost Orb
  • Ghost Writing
  • D.O.T.S

The Twins

  • Hunt Initiation can occur where either twin is currently located. This includes the Summoning Circle.
  • Hunt Initiation blocking of crucifixes is based on the main twin's location, no matter which twin initiates the hunt.
  • Hunting Speed is increased or decreased by 10% depending on which twin is hunting. The alt-twin is the fast one.
  • Interactions may occur in two separate areas of the house nearly at the same time.
  • Activity Monitor will show an initial climb then level off followed by an immediate spike indicating a double interaction.
  • Evidence will not be available from the alt-twin except EMF 5.
  • EMF 5
  • Spirit Box
  • Freezing Temp

Wraith

  • Will never step in a salt pile.
  • May teleport to a random player, generating an EMF 2 reading at the player's location.
  • EMF 5
  • Spirit Box
  • D.O.T.S

Yokai

  • When Hunting, it can only hear players or sense handheld active electronics that are within 2.5m away.
  • Average Sanity Hunt is increased from 50% to 80% if continuously talking near the ghost.
  • Interactions increased when continuously talking near the ghost.
  • Spirit Box
  • Ghost Orb
  • D.O.T.S

Yurei

  • Sanity Loss of 15% from fully closing a door near you.
  • Incense Hunt Prevention will prevent the ghost from leaving the area for 90 seconds.
  • More frequently closes doors fully (except locker/closet doors), and can even close exit doors without it being a ghost event or a hunt.
  • Ghost Orb
  • Freezing Temp
  • D.O.T.S